Detailed below are the main changes made to this document between the previous version, 3.0 (June 6, 2025), and the current version, 4.0 (October 3, 2025). These changes can be viewed in Section 8 "Changes From the Previous Version" of the document for easy access to all the modifications that have been made.
New Rules
Terrain Markers are markers that can be placed on regions to change their terrains. New Rules 3.2.1.d and 3.2.1.e detail how they work. Section 7.3.20 details the “move” keyword action for Terrain Markers.
Ascended is a new status that can be gained by Expeditions, allowing them to move forward at Dusk even when tied. It was detailed in Section 2.4.3. Rules 4.2.4.e , 4.2.4.f and 4.2.5.b were modified to take Ascended into account, and Rule 4.2.4.k was added to define “moving forward due to Ascend”.
Ascend is a new keyword action which makes an Expedition gain the Ascended status. It is defined in Section 7.3.3.
Defect is a new keyword action which makes an object in an Expedition move to the Expedition facing it. It is defined in Section 7.3.6, and its interaction with the Gigantic keyword is covered in new Rule 7.4.4.i.
Rush is a new keyword action which makes a player play another card immediately to gain something. It is defined in Section 7.3.29.
“Attempt to” is a new keyword descriptor referring to when something could not happen due to a rule or an effect. It is defined in Section 7.5.3.
Rule Changes
Constructed decks now cannot have more than 60 cards (including the Hero). Rule 1.1.4.b was modified to reflect that change.
Some effects now allow a player to play cards from their opponent’s Reserve. Rules 5.1.2.c, 5.1.2.i and several rules in Section 5.2 were clarified with that case in mind.
Rules 5.2.1.c, 5.2.2.c and 7.5.11.a were modified to make it explicit that cards played in an Expedition gain Fleeting after entering play (in a distinct step).
Rule 6.3.d was added to avoid having different behaviors when a defected Character leaves the Expedition zone depending on the specific wording.