
Will-o'-the-Wisp
Stats
Main cost
3
Recall cost
2
Forest
3
Mountain
0
Ocean
0
Effects
Main effect
If an Expedition facing me is in , it can't move forward during Dusk except due to .
Echo effect
: The next card you play this turn costs less. (Discard me from Reserve to do this.)
Lore
“"Nine fathom deep he had followed us - From the land of mist and snow."”
Story
Is it wrong to play a dirty trick? I think about it for a few moments while looking down from the bluff I'm standing on at the scouts moving below. But I don't really need to think that hard about it. If I send them the wrong way, it'll just get the blood flowing in their legs, and don't they say that walking is good for the mind as well as the body? It only takes me a brief moment to materialize a will-o'-the-wisp in front of me. The little pink spark starts to glow in the fading light, tinting the ice with the most beautiful pink shimmer. With a little blow, I push it towards the explorers, and off it goes. I watch it rushing down the slope, darting between the coral flowers like a ghostly soap bubble. If all goes well, my wispy assistant will lead them a little astray on roads less traveled. There's something magical about watching the will-o'-the-wisp flit around as it approaches the scouts, weaving between the frozen petals like a bloated firefly. Soon it will start its little dance to take them off the beaten path. Although, there aren't actually any marked paths here. What if they refuse to follow it? Well, I'll just send more. They won't be able to resist their otherworldly allure. After all, this is the stuff of legends. I've used these little glowing balls many times in my shows to distract or captivate the audience. And it's worked perfectly each time. There's no reason why these fools would resist their spell. I actually feel a little sorry for them. They'll be very upset when they realize they are lost in the wilderness, far away from their objective. But that's still a lot better than stumbling right into the Belisenki nest they were heading directly for...
Narrator: AURAQ
Date: 393 AC
Reference : ALT_ALIZE_B_LY_35_R2